Kintsugi
Kintsugi is a chill exploration focused 3d Platformer made by team Cypress for University of Utah’s Division of Games Undergraduate Capstone.
Initial Game Designs

Camera System
My design goals I was able to acheive for the camera system I developed.
- Robust enough that the player would never have to control the camera manually
- Smooth enough that people who get motion sick would have no issues
- Allow for easy implementation of level tools to enable further control camera
- Design for Controller experience
A lot of the design was based on a GDC talk by the gamefeel engineer for Journey.
Movment System
During Development I took over the movement system and implemented:
- Refactored all the code into a State Machine.
- Implemented Mechanics swoop and mantle.
- Worked on improving game feel.