The Bloody Cross

Fight through a haunting journey of sin and suffering in this short top-down story game inspired by Christian themes and the crucifixion. The Bloody Cross was a game solo developed over the course of 4 months from conception to release.

Play Now On Steam
Engine GameMaker Studio 2 and Ink
Role Solo Developer
Status Steam Release

Ink Dialouge System

The dialogue system for the game was based around the Narrative scripting language Ink and a Text effects library to get the rhythms of the dialogue.

Art Style

As a Solo developer with a limited time frame I went with a hand drawn art style with a very optimized work flow for getting assets in the engine.
Pretty much all the art in the game is hand drawn on paper and inked. I would take a photo of it, throw it into krita, add an invert filter, some color adjustments, and export at the game's target resolution. The resulting art style stands out quite well and worked very well within the limitations of the project.

Out Come

  • Experience Completing a Full development cycle solo.
  • Managed to learn the process of publishing on steam release.
  • Created personal LLC for the release and any future Indie project releases.