The Bloody Cross
Fight through a haunting journey of sin and suffering in this short top-down story game inspired by Christian themes and the crucifixion. The Bloody Cross was a game solo developed over the course of 4 months from conception to release.
Ink Dialouge System
The dialogue system for the game was based around the Narrative
scripting language Ink and a Text effects library to get the
rhythms of the dialogue.
Art Style
As a Solo developer with a limited time frame I went with a hand
drawn art style with a very optimized work flow for getting assets
in the engine.
Pretty much all the art in the game is hand
drawn on paper and inked. I would take a photo of it, throw it
into krita, add an invert filter, some color adjustments, and
export at the game's target resolution. The resulting art
style stands out quite well and worked very well within the
limitations of the project.

Out Come
- Experience Completing a Full development cycle solo.
- Managed to learn the process of publishing on steam release.
- Created personal LLC for the release and any future Indie project releases.